Deadly Strike
The Deadly Strike widget allows you to fire several actions at once. It is good for interactive UI or command sequences.
Press the "+" button to add a new action
•Key - key stroke.
•Rest - rest for a while.
•Close This Bag - if this Deadly Strike is inside a Bag container, then close it.
•Bag - opens or closes the selected Bag container.
•Ghostly Presence - hides or shows a specific widget.
•Claws of the Mouse Warrior - toggles between the left and right mouse button.
•Black magic - special actions.
•Target - mouse click, down, up and move actions.
•Mouse navigation - toggles between absolute and relative mouse.
•Combo - designed for execution of another widgets. Currently only deadly strike(macro) is supported.
•Layers - controls layers visibility
•Capture pointer - for controlling system cursor visibility on android 8+. Allows toggle/enable/disable actions
•Mouse - for controlling game's cursor movement. Allows toggle/enable/disable actions
The "Key", "Bag" and "Ghostly Presence" actions have two settings menus. In the first menu, push the middle of the row for picking a key or widget.
After that, the second menu will appear -- showing additional (detailed) settings button on the right side.
The "Black magic" has mouse reset action. Can be combined with keys. If the mouse reset is used after key
and should be fired after the key then put small delay between key and mouse reset - around 80-90ms.
Deadly strike and Key widget can be bound to startup. This means that actions will be fired soon after start automatically.
The "Capture pointer" and "Mouse movement" actions were designed for special situation when you want click on widgets with physical mouse and you hide system
cursor while playing. Is not possible click on widgets while is system cursor hidden. To do it, is necessary bring back the system cursor with "Show capture pointer" action
and hide it if you are done. Let's say we have extra button on physical mouse. We can create special menu layer and place on it menu items (combo/deadly strike widgets).
We can control visibility of this menu layer with combo widget located on main layer - and we can bind this widget to extra button on physical mouse. This combo widget should
have actions for showing another layer and action "Capture pointer - disable", what returns back system cursor and we can click again on menu items.
Every menu item should have "Capture pointer - enable" action at the end (hide system cursor). To get better user experience we can disable game's cursor movement while we are in menu (with "mouse movement" action) and enable it again
at the end of menu item execution.
Android 8+ systems can hide system cursor, older systems can't do it and we will see double cursor, but because system cursor is shown, is not necessary setup "capture pointer" actions.
Tip: Added actions can be removed with a long-press on the action.